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Removed 'enemy difficulty' hud indicatorsĮxtra mod: Removes quest markers from the radar, as my personal preference I found just rotating my camera around to find the quests easy enough and it cluttered my radar.įinal notes: This mod is being actively updated and balanced, testing with multiple playstyles. Trading rebalanced to be a profitable way to pass the time in Rebel Galaxy. Most trading and mining related ships have default speeds, for the red devils/pirates out there. Likely some frigates/bigger craft will likely need a nerf after my own observation and feedback, but i still want them to be a lot harder to 'outrun'. NOTE: Not yet applied to friendly mercs, so they might just get wrecked. Encounter a dangerous convoy, the fighters will catch you in no time and keep you busy while the frigates and worse close in! Fighters have way more survivability due to the speed increase and serve as great 'pests' in battle. Top speed of all enemy ships have been buffed through the ROOF. The starting story mission can be ABANDONED immedietly (has to be the first mission for now BEFORE you dock and visit the bar), so on a second playthrough if you dont want to do the same chain and have the marker on your screen all the time. All weapons/ships/components are available at all stations, only faction standing will stop you from getting the gear you want. This also is a slight difficulty adjustment in the opposite direction so you have a small amount of 'immunity' time to gear up if you choose to not go down pirate route. Otherwise you'll become hostile very quickly as soon as you take a couple of missions against them anyway. You start off as BARELY hostile with the red devil cartel and barely NEUTRAL with system militia, so your first actions will side you with your chosen faction right at the start of the game. Aims for an increased difficulty curve and harder challenges for longer as you move through the sectors. (I'm trying to think of it as NewGame+ or a 'hardest difficulty mode' style or both. This mod is made for after your first playthrough, and to increase the challenge in the game (even if that means making some things statistically unfair) and eventually provide more content to the game. and one day I might actually do a playthrough in the militia's good side. It is currently built and balanced by me from both a mostly trading (ahem, smuggling) and mostly pirating perspective, feedback is welcome though. Hello all, first mod, this started as balancing the game to be more challenging on a second playthrough and to my 'taste', eventually it started to become large enough I thought I would share.
